The first step I want to take in designing this game is to divide this process in to manageable chunks. As I see it, there are two general components to a good FRPG; the mechanics and the story. Each of these two categories branches off into numerous sub-categories, and those in turn into further sub-categories. On the mechanics side of the equation I’ll be dividing this process into the following categories; Core Rules, Races, Classes, and Equipment. I’m sub-dividing the story part of the game into Geography, History, and Race info. Sub-categories will include the political structure of each nation, the economy, culture, etc etc. I’m certain to come up with some other categories that I haven’t thought of later on. There will of course be a lot of cross over between these various categories, and I expect to revisit content in one category after working on another. Because I want the game’s mechanics “make sense” in context of the game’s story, I expect to revisit mechanics content after working on the storyline, and vice versa.